| Full Battle Rattle - Review |
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| Written by Tiffanie Green | |
| Monday, 14 July 2008 | |
![]() from Full Battle Rattle ![]() from Full Battle Rattle The directorial team of Gerber and Moss string together a very interesting look into the giant role playing game that the United State government has funded. It shows the audience the level of detail paid to the enactment of this project. Full immersion is made possible through extensive character backgrounds given to all players and the realistic battlefield wounds on crash dummies that are exact replicas of wounds prevalent in battles in Iraq. The fictional town also has a reporter who films news reports on the staged proceedings. ![]() from Full Battle Rattle Gerber and Moss maintain neutrality throughout the film, showing the astonishing amount of money the American government spends on this simulation while also giving American soldiers a chance to say how it has helped them. “It makes you think like them,” one soldier playing an insurgent comments in the film. The film’s neutrality in an age of documentaries about the benefits and colossal failures of the war in Iraq is a subject touched on during the Q&A session after the film. “This was not a film to tell if this was effective training or not,” commented Gerber. “It’s about this place as a diorama of the war…It tells you as much about the model as the model maker.” ![]() from Full Battle Rattle Full Battle Rattle is an excellent film which raises very interesting questions about the war. One of which Gerber posed to the audience, “How did we get here?”
Full Battle Rattle plays through July 22 at Film Forum.
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